// Vac soundscapes "dys.vaccine_punkshq" { "dsp" "1" "playlooping" { "volume" "0.4" "wave" "vaccine/PunkSpawn.wav" "position" "0" "pitch" "100" } "playlooping" { "volume" "0.5" "wave" "vaccine/PunkHall.wav" "position" "1" "pitch" "100" } "playlooping" { "volume" "0.7" "wave" "vaccine/PunkDeck.wav" "position" "2" "pitch" "100" } } "dys.vaccine_outside" { "dsp" "1" "playlooping" { "volume" "0.3" "wave" "vaccine/vaccine_city1.wav" "pitch" "100" } "playrandom" { "position" "0" "time" "12, 18" "volume" "0.2,0.5" "pitch" "100" "rndwave" { "wave" "vaccine/vac_wind1.wav" "wave" "vaccine/vac_wind2.wav" "wave" "vaccine/vac_wind3.wav" "wave" "vaccine/vac_wind4.wav" "wave" "vaccine/vac_wind5.wav" "wave" "vaccine/vac_wind6.wav" } } "playrandom" { "time" "16, 24" "position" "1" "volume" "0.3,0.4" "pitch" "100" "rndwave" { "wave" "vaccine/vac_wind_edge1.wav" "wave" "vaccine/vac_wind_edge2.wav" } } "playlooping" { "volume" "0.2" "position" "2" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } } "dys.level1" { "dsp" "1" "playlooping" { "position" "0" "volume" "0.25" "wave" "vaccine/inside_hum1.wav" "pitch" "100" } "playlooping" { "position" "1" "volume" "0.6" "wave" "vaccine/inside_hum3.wav" "pitch" "100" } "playlooping" { "volume" "0.25" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } } "dys.level1docks" { "dsp" "1" "playlooping" { "position" "1" "volume" "0.6" "wave" "vaccine/inside_hum2.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "0.4" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } } "dys.level2" { "dsp" "1" "playlooping" { "position" "0" "volume" "0.35" "wave" "vaccine/inside_hum5.wav" "pitch" "100" } "playlooping" { "position" "1" "volume" "0.25" "wave" "vaccine/inside_hum1.wav" "pitch" "100" } "playlooping" { "position" "2" "volume" "0.25" "wave" "vaccine/inside_hum3.wav" "pitch" "100" } "playlooping" { "volume" "0.35" "wave" "vaccine/VaccineCORESTAIRS.wav" "pitch" "100" } } "dys.level3" { "dsp" "1" "playlooping" { "volume" "0.35" "wave" "vaccine/VaccineCORESTAIRS.wav" "pitch" "100" } "playlooping" { "position" "0" "volume" "0.3" "wave" "vaccine/inside_hum4.wav" "pitch" "100" } } "dys.level3core" { "dsp" "1" "playlooping" { "position" "0" "volume" "0.5" "wave" "vaccine/vaccine_machine1.wav" "pitch" "100" } "playlooping" { "volume" "0.4" "wave" "vaccine/VaccineCORE.wav" "pitch" "100" } "playrandom" { "position" "1" "time" "8, 22" "volume" "0.3,0.5" "pitch" "80,120" "rndwave" { "wave" "vaccine/VaccineCompAmbient1.wav" "wave" "vaccine/VaccineCompAmbient2.wav" } } }